![]() ![]() “Yes” allows Hearts to be led after the ♠Q has been played but no Hearts have yet been dumped. “Never” subtracts nothing based on score. “50x > 50” is like Any 50x but only when your score is 100 or more. “Any 50x” means 50 points are subtracted whenever your score is exactly a multiple of 50 points (for example, 50 or 100). “No” means the combined score of the team counts for shooting the moon. “Yes” means a single player must shoot the moon in team games. “−26” always subtracts 26 points from the shooter’s score. “+26” always adds 26 points to non-shooters’ scores. “☒6” adds 26 points to non-shooters’ scores unless the shooter would lose, in which case 26 points are subtracted from the shooter’s score. “−5” or “−10” means taking the ♦J subtracts that many points from your score. “Yes” means taking the ♠Q is worth +13 points. ![]() If playing in teams, “2v2” means 2 teams of 2 players, “2v2v2” means 3 teams of 2, and “3v3” means 2 teams of 3 players each. If playing solo, sets the number of players playing. Sets the number of hands to be played when the “Play” option is set to “# of hands.” When the number of hands is completed, the lowest score wins. In Practice and Join you may set the game over score to any multiple of 25 between 50 and 200. Sets the game over score when the “Play” option is set to “To score.” In Play and Compete, you may set the game over score to 50 or 100. “To score” plays the game until one team achieves the score set in “Play to score.” When “# of hands” is selected, the game is played only for the number of hands selected in the “Play # of hands” option. Three levels of winnings based on the buy-in level-30, 110, 275 or 550 Trickster Chips. Other options schedule a game for a time in the next 24 hours. “Now” creates a new game that starts immediately. The player(s) with the lowest score(s) win. The game is over when one or more players’ score is 100 or more. If the Jack of Diamonds option is enabled (see Options, below), 10 points are subtracted from the score of the player who takes the ♦J. However, in the case where adding 26 points to the other players would end the game and the player who shot the moon would not win, then 26 points are subtracted from the shooter’s score and nothing is added to the others’. If one player takes all 26 points in a hand, generally 26 points are added to the scores of the other players and no points added to the player who shot the moon (took all the points). One point is scored for each Heart taken and 13 for ♠Q. Points are tallied at the end of each hand. In each case, you may play or lead a point if you have no alternative. You may not lead a point card until a Heart or ♠Q has been dumped on a prior trick (a game option can change this to only a Heart being dumped see Options, below).You may not play a point (a Heart or ♠Q) on the first trick of a hand (this can be altered by a rule option).There are two exceptions to play to be aware of: Any card may be led subject to the Exceptions to Play, below. The player who takes the trick leads the next hand. When all four players have played, the trick is taken by the player who played the highest card of the led suit. Play continues clockwise with players following the led suit, if possible, or playing any other card if not (see Exceptions to Play, below). The player holding the lowest club leads the first trick (this can be altered by a rule option). This pattern can be changed by a rule option.Īfter everyone has passed, the cards passed to you are displayed in your hand. ![]() Who you pass to rotates between (1) your left, (2) your right, (3) across, and (4) no-pass. ![]() Passįollowing the deal, each player chooses 3 cards from their hand to pass to another player. With 6 players, the deck omits the 2 of Diamonds, 2 and 3 of Clubs, and the 2 of Spades. With 5 players, the 2 of Diamonds and 2 of Clubs are omitted. When played with 3 players, the 2 of Diamonds is omitted from the deck, resulting in 51 cards. The entire deck is dealt giving each of the four players 13 cards. Hearts is played with a standard 52-card deck, 2 through Ace of each suit. A player may “shoot the moon” by taking all 26 points in a hand, giving other players 26 points instead (see Scoring, below).Ī game is over when one or more players get to 100 points. Each hand consists of 26 points, one for each Heart and 13 for the Queen of Spades (♠Q). Hearts is an easy-to-play trick-taking game where players compete for the fewest points. ![]()
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